I've finished all the accessories and articulation on The Sensorite figure.
This figure will come with two different sashes (though they probably won't be swappable after assembly unless you print them out of flexible resin or TPU), plain and banded forearms, the "Telepathic Transmitter" (which may be too small to print, it's only 1mm tall) and two versions of the weapon, both with and without the upper arched part. The version without the arch has some extremely tiny holes so it's possible you may be able to use wire, monofilament, or similar to complete the print. For the crosshair pieces you will probably have to use actual hair or paintbrush bristles if you want them to be the correct scale.
Additionally, I've also finished a second "Leader" head. I've made this one a little droopier and wrinklier than the more generic "Worker" Sensorite. I'll also be including a clean shaven head with the rest of the files just in case somebody wants to try adding their own facial hair by hand to make even more variants.

I've exported all the pieces out of TinkerCAD, and am now in the process of cleaning up and restoring all the surface detail that gets cut out when I import the model for articulation.
While I can't get away from this double-work step entirely, I have discovered that I can bypass it for faces by saving the original high detail face as a separate file, importing a copy into TinkerCAD (which reduces the polygon count to an ugly low quality amount) then adding my articulation and exporting the low poly version as usual, but then plane cutting all but the lowest layers of the neck directly above the plug part, and merging this with the high detail head I saved earlier in Meshmixer. There are a few other steps involved to up the polygon count of the neck joint, remove nonmanifold edges, smooth and repair the edges of the join, etc. but that's way easier than having to resculpt the entire face. Twice.
Unfortunately, I can only do this for the head, arms, and feet because they only have articulation on one end. The torso, because it needs to split open like a clamshell and be mostly hollow inside, can't be Frankensteined together in this way, at least not fully.
Still, it's another important shortcut to add to my bag of tricks that will make high detain figures easier to work on moving forward. (I really wish I'd know about this when I was going back and forth and back and forth with the Voord)
With any luck I'll have the Beta version of the figure finished and uploaded sometime tomorrow, and can begin test printing on Tuesday or Wednesday. As with the Voord, Raston, and Kronos, I expect it'll take a few test prints to get the articulation zeroed in, but all the fine detail work is now complete. It's just fiddling around and fine tuning from this point forward.